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You can hire heroes that will attack automatically. Heroes scale similarly to the sword master: instead of having skills that increase their own damage, they get damage multipliers at first every 20 levels starting from 10. They keep getting these multipliers as long as you level them, but the multipliers are spaced out more the higher you go (eg. every 30 levels, then 40, etc.) Heroes have attack types. There are Melee, Spell, and Ranged heroes and area types, Flying and Ground. There are many multipliers to a single type of heroes' damage. Quite early on, you will find yourself specializing in one of the types of heroes, depending on your equipment and pets. However, at first it is efficient to level all the heroes regardless of their type as there will be certain heroes that are efficient at each stage. More on this in the Strategy section. Heroes also have skills that you can buy when you reach a certain level. The milestones are near the hero themselves. All the heroes' skills affect you globally. They can give gold multipliers, damage multipliers, extra Chesterton and critical chance, and damage for a particular hero type. Most of the skills are worth getting, but some are better than others. Heroes do not get attacked and thus will not die.__TOC__ |
You can hire heroes that will attack automatically. Heroes scale similarly to the sword master: instead of having skills that increase their own damage, they get damage multipliers at first every 20 levels starting from 10. They keep getting these multipliers as long as you level them, but the multipliers are spaced out more the higher you go (eg. every 30 levels, then 40, etc.) Heroes have attack types. There are Melee, Spell, and Ranged heroes and area types, Flying and Ground. There are many multipliers to a single type of heroes' damage. Quite early on, you will find yourself specializing in one of the types of heroes, depending on your equipment and pets. However, at first it is efficient to level all the heroes regardless of their type as there will be certain heroes that are efficient at each stage. More on this in the Strategy section. Heroes also have skills that you can buy when you reach a certain level. The milestones are near the hero themselves. All the heroes' skills affect you globally. They can give gold multipliers, damage multipliers, extra Chesterton and critical chance, and damage for a particular hero type. Most of the skills are worth getting, but some are better than others. Heroes do not get attacked and thus will not die.__TOC__ |
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Revision as of 15:16, 11 March 2019
You can hire heroes that will attack automatically. Heroes scale similarly to the sword master: instead of having skills that increase their own damage, they get damage multipliers at first every 20 levels starting from 10. They keep getting these multipliers as long as you level them, but the multipliers are spaced out more the higher you go (eg. every 30 levels, then 40, etc.) Heroes have attack types. There are Melee, Spell, and Ranged heroes and area types, Flying and Ground. There are many multipliers to a single type of heroes' damage. Quite early on, you will find yourself specializing in one of the types of heroes, depending on your equipment and pets. However, at first it is efficient to level all the heroes regardless of their type as there will be certain heroes that are efficient at each stage. More on this in the Strategy section. Heroes also have skills that you can buy when you reach a certain level. The milestones are near the hero themselves. All the heroes' skills affect you globally. They can give gold multipliers, damage multipliers, extra Chesterton and critical chance, and damage for a particular hero type. Most of the skills are worth getting, but some are better than others. Heroes do not get attacked and thus will not die.
Heroes List
Order | Image | Name | Class | Type | Initial Cost | Initial Cost (Sci) | Ascend stage | Ascend 2.0 Stage |
---|---|---|---|---|---|---|---|---|
Hero Weapons
Hero weapons and Fortune weapon upgrades are collected from the Weapons Tournament, Silver and Titan Chests, Week 2, day 5 of rewards.
Hero specific weapons can appear in shop for 1-3 at a time.
Once you have a specific weapon for a certain hero, its upgrade cost milestone is free.
There are 37 weapons to collect; one for each hero. Assembling a full collection of weapons for the first time will provide a 10x damage boost to all heroes. Each consecutive weapon set will add an extra 4x bonus each time.
There are two variants of items that can be collected:
Weapon Upgrade
- Will give you a random hero weapon upgrade.
Fortune Weapon
- A fortune weapon will give you the hero weapon upgrade of which you have the least amount of.