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During Clan Raids, players will attack Titan Lords similar to how they previously did during Clan Quests, but the Titan Lords will have different properties and the players will tap differently based on their selected cards.

Clan Raids[]

Raid Keys

Before you begin a Clan Raid, you must first use a Raid Keys to start one. Your clans Raid Keys will be refilled at the start of each week at Sunday UTC midnight. Each clan can have a maximum of two raid keys.

Retire Raid Button

The Retire Raid button will retire the raid for the clan. This is useful if the raid is too difficult for your clan to complete in an acceptable amount of time. Only Grand Masters and Masters can retire from a raid. Retired raids will not give any rewards and will not return the Raid Key used to start the raid.

Clan Raid Tiers and Levels[]

Clan Raids fall into two tiers. These tiers are then subdivided into levels. As you complete Clan Raids against higher tiers and levels, the health of the Titan Lords will increase and the rewards will increase. The basics of each tier are as follows:

  • Tier 1: The basic tier. Titan Lords will have no Armor, and health amounts will be low. Each tier 1 raid will reward up to tier 1 cards on completion. There are ten levels of tier 1 raids, and each level will contain two unique Titan Lord types. You will regain three attacks every 12 hour cycle.
  • Tier 2: The normal tier. Titan Lords will have Armor, and health amounts are higher than the tier 1 raids. Each tier 2 raid will reward up to tier 2 cards on completion. There are twenty levels of tier 2 raids, and each level will contain three unique Titan Lord types. You will regain four attacks every 12 hour cycle, and you will gain a 5% Clan Morale bonus.
  • Tier 3: The hard tier. Titan Lords will have random negative bonuses associated to them, and levels will now have random positive bonuses associated with them. These bonuses can change the damage of certain raid cards, damage to certain Titan Lord parts or layers, health or armor of certain Titan Lord parts, or affect the duration or chance for Afflictions. Health amounts are higher than tier 2 raids. Each tier 3 raid will reward up to tier 2 cards on completion. There are thirty levels of tier 3 raids, and each level will contain three unique Titan Lord types. You will regain four attacks every 12 hour cycle, and you will gain a 10% Clan Morale bonus.
  • Tier 4: The harder tier. Titan Lords will have random negative bonuses associated to them, and levels will now have random positive bonuses associated with them. These bonuses can change the damage of certain raid cards, damage to certain Titan Lord parts or layers, health or armor of certain Titan Lord parts, or affect the duration or chance for Afflictions. Additionally, Titan Lords spawn with Cursed Armor on certain parts, which have random negative bonuses to Burst Damage or Affliction Damage per Cursed Armor part until they are destroyed. Health amounts are higher than tier 3 raids. Each tier 4 raid will reward up to tier 2 cards on completion. There are forty levels of tier 4 raids, and each level will contain three unique Titan Lord types. You will regain five attacks every 12 hour cycle, and you will gain a 15% Clan Morale bonus.
  • Master Tier: The endgame tier. Master Tier is a special seasonal tier that will run for three months and will reset at the end of the season. Clans will be able to track their progress throughout the season on the Master Tier leaderboard, and the final placements at the end of the season on the leaderboard will reward players for their progression. After a seasonal reset, all clans in Master Tier will begin at the start of Master Tier, and thus your clan’s ability to reach higher Master Tier raids will be a clear indicator of your clan’s overall power and will help your clan rank among the top spots. Master Tier has its own unique set of Fast Completion bonuses when clearing a raid in under a certain number of attack cycles, allowing clans to quickly progress to raids of a suitable difficulty for them after the season resets.
Number of Cycles Raids Cleared
1 10
2 9
3 8
4 6
5 4
6 2
7+ 1
Progression throughout Master Tier will determine the final seasonal rewards. Master Tier will have 140 raids, and clans will try to reach the highest raid they can within the three-month season. At the end of the Master Tier season, players will receive additional rewards based on their placement on the Master Tier leaderboard. As long as you are in a clan that has completed the first Master Tier level by the end of the season, you will receive the base participation rewards. Clans in the top 100, top 50, top 25, and top 10 clans will receive additional rewards for their progress. Seasonal rewards will be in the form of dust and regular card fragments, and with some unique cosmetics for the top clearing clans. Titan Lords will have random negative bonuses associated to them, and levels will now have random positive bonuses associated with them. These bonuses can change the damage of certain raid cards, damage to certain Titan Lord parts or layers, increase the health of certain Titan Lord parts, or affect the duration or chance for Afflictions. Additionally, Titan Lords spawn with Cursed Armor on certain parts, which have random negative bonuses to Burst Damage or Affliction Damage per Cursed Armor part until they are destroyed. Health amounts are higher than tier 4 raids. Each master tier raid will reward up to tier 2 cards on completion. There are 140 levels of master tier raids, and each level will contain three unique Titan Lord types. You will regain six attacks every 12 hour cycle, and you will gain a 25% Clan Morale bonus.

Clan Raid Rewards[]

Clan Raids will reward your clan and yourself for completion of the raid. You will gain some amount of these resources upon completion of a raid. Currently, if you leave a clan during the week, you will not receive clan raid rewards for the rest of that week until the Sunday UTC midnight reset point. If you want to leave your clan, it's recommended to do it after your clan finishes their raids for the week.

Clan Rewards[]

Raid Progression: If you complete a Clan Raid tier/level for the first time your clan will unlock the next raid and be able to take on the harder raids for higher rewards.

Player Rewards[]

Cards: Cards are equippable in Clan Raids to increase your damage dealt. See the card section for more information. You can only receive cards of the same tier or below as the tier of the Clan Raid you finished. For example, if you complete a tier 2 raid, you can get tier 1 and tier 2 cards.

Dust: Dust is used to upgrade your cards, and it can be used to purchase cards from the Dust shop. Dust is also used to improve your Arcane Bargain passive skill.

Clan Scrolls: Clan scrolls are similar to hero weapons, but they increase bonuses rather than their base damage. Note that clan scroll’s bonuses are improved for each ascension, so they will continue to become stronger as you progress in the game. Clan scrolls also contribute to leveling up your Anti-Titan Cannon passive skill.

Raid Phases[]

Clan Raids are started up using raid keys, and then your clan will enter a 12 hour preparation phase. At this time, you can see the Titan Lords that you will need to face and can ensure that all players are in the clan. Once the 12 hours have elapsed and the preparation phase ends, the Clan Raid officially starts. Only players who were in the clan when the preparation phase ended will be able to attack and receive rewards! You will attack the Titan Lords using your cards until they die. Once the raid has been completed, there will be an hour cooldown period to assess the damage and prepare rewards for distribution. After that hour is completed, rewards will be sent to all players who were part of the raid via the Clan notifications. At this time, another raid can be started and the cycle begins anew.

Morale[]

By collecting Daily Collectibles you can collect morale for your clan. Each Daily Collectible gives your clan 10 morale flags (this can be increased with the Inspiring Captain equipment set). There is a maximum of 30,000 morale flags that a clan can collect.

When starting a Raid your clan can select to use their morale for a damage bonus in that Raid. The damage bonus is calculated based on the amount of morale that has been collected. The maximum damage bonus is 40%. If your clan chooses to not use their morale the Raid will be on Build Morale mode and you will get 10% bonus damage (this is the minimum bonus damage for a Raid).

Titan Lords[]

Titan Lord Parts

Titan Lord Overview

Titan Lords in Clan Raids have eight different parts: Head, Torso, Left Shoulder, Right Shoulder, Left Hand, Right Hand, Left Leg, and Right Leg. The shoulders and hands are collectively known as the arms. Each part has its own distinct health, and certain cards will have additional effects when tapping on a particular part.

Titan Lord Layers[]

In addition to the eight parts, each part also has three distinct layers.

Armor[]

The first layer is Armor, which only exists on tier 2 Titan Lords. Armor has its own health pool, and must be broken through to get to the next layer. Removing armor will not directly affect the Titan Lord’s overall health pool, but exposing parts by removing Armor is how damage can began to be dealt.

Body[]

The second layer is Body, or the first layer for tier 1 Titan Lords and the practice titan. The Body parts are what the health pool of the Titan Lords is made of, and dealing enough damage to the Body parts will kill the Titan Lord. Typically the health of the Titan Lords will be the sum of the health of all eight Body parts. Destroying the Body part of a Titan Lord will expose the Skeleton.

Skeleton[]

The final layer is Skeleton. The Skeleton only receives 10% of your base Raid damage when tapping on it, and no card effects can be activated by tapping on the Skeleton. Typically you want to avoid tapping on the skeleton and focus on the rest of the Armor and Body parts on the Titan Lord. The Skeleton exists primarily as a way to allow Arms, Legs, and the Head to all remain connected even if any parts are destroyed.

Named Titan Lords[]

During a Clan Raid, you will need to fight between three to eight Titan Lords to complete the raid. Each will have their own sets of Armor and Body parts, and each has different distributions of health among their parts based on their name. Here are the Titan Lords you can encounter. Please note that the amounts of armor only matters for tier 2 raids.


Jukk cards


Lojak cards


Mohacas cards


Sterl cards


Takedar cards


Terro cards


File:Klonk cards.png


File:Priker cards.png

Raid Level[]

The amount of damage that you deal per tap in a raid is determined by your raid level. Your raid level is calculated based on your total number of clan quest attacks, your max stage, and your raid experience that you gain from attacking in clan raids and upgrading raid cards. Each raid level will increase your raid damage, and can also potentially increase your number of available card decks, raid duration, tier of chests in the Bear shop, and number of cards in the Dust shop. The amount of raid experience gained per raid is dependent on what tier and level of raid you are attacking, so being part of a strong clan that can attack higher level raids will allow you to increase your raid level faster.

Cards[]

Cards are used to boost our damage when attacking a titan. Combining the effects of different cards together into a three card deck allows us to deal the most damage we can to the Titan Lords. You can use a card only once per reset though, so you will need to use several combinations of cards to do all your attacks.

Card Types[]

Cards come in three distinct types.

  • Burst: Burst cards have a chance to activate per tap, and deal a multiple of your raid damage when they activate. Burst cards have the highest amount of damage per activation out of all the card types.
  • Affliction: Affliction cards have a chance to activate per tap, and activating them will apply a stack of an affliction to that titan’s part. The affliction has a duration and effect based on what affliction it is, and there is a maximum number of afflictions per part that you can have at once. Afflictions are strong since they can continue to damage a titan part even if you aren’t tapping it, and are great for spreading damage among several titan parts at once.
  • Support: Support cards have a chance to activate per tap, and activating them will give you a stack of that support that gives a passive boost while the stack is active. The support stacks have a duration and effect based on what support it is, and there is a maximum number of stacks that you can have at once. Supports are strong since they are multiplier cards that can boost your base tap damage and the damage of your cards. While they won’t deal damage by themselves, they allow your other attacks to deal far more damage than they could otherwise.

Card Levels[]

In addition to owning a card, you can also level up the card to increase the bonuses that it gives you. To do so, you need enough copies of the card and dust to increase it to the next level. Typically, it is recommended to try to level up cards that you use regularly or you can use in multiple decks, since then you will get the best return on your investment. Spreading out your levels among the cards you frequently use will also require the least amount of dust and give the greatest benefits.

Card Terminology[]

Just in case you don’t understand, here’s a short list to help.

  • Duration: How long an Affliction or Support stack will remain before expiring.
  • Proc Chance: The chance that a card’s effect will activate. This could be dealing Burst damage to a part or applying an Affliction or Support stack.
  • Stack: The number of times an Affliction is active on a single part, or the number of times you get the bonus from a Support card. You can see the number of stacks active at the top of your raid screen, and each card has a maximum number of stacks that can be active at a time.

Card Example Decks[]

When trying to build decks, you typically want card synergy so you can maximize the damage dealt in that deck. Additionally, you are limited to only a certain number of attacks and you cannot reuse a card, so setting up your decks so you get the most damage between all decks is ideal. Occasionally reducing one deck’s damage by a bit to increase another deck’s damage by a lot can be best. To note, these decks are simply to demonstrate basic deck building principles, and you are encouraged to experiment and find the decks that work best for you. Some standard deckbuilding rules apply to all decks, such as the fact that using one relevant support card will almost always be superior to a third burst/affliction card, and to try to use cards that work well together. Playtest using the Practice mode to see what gives the most damage.

Clanship Barrage/Razor Wind/Moon Beam: This deck is designed to attack the Torso part. Moon Beam deals additional damage to the Torso, and we have multiple burst cards to all help Clanship Barrage scale up and deal more damage.

Rancid Gas/Blazing Inferno/Thriving Plague: This deck is designed to attack all titan parts using Afflictions to deal massive damage. Blazing Inferno and Thriving Plague both want to have stacks active on all parts, and Rancid Gas helps increase the proc chance and damage of these Afflictions. Having damage ticking on every part can really add up!

Purifying Blast/Acid Drench/Decaying Strike: This deck is designed to attack a couple key parts. Acid Drench and Decaying Strike will apply their stacks fairly quickly, and then Purifying Blast can remove those stacks to deal lots of bonus damage. If you tried to attack too many parts with this deck, Acid Drench wouldn’t be able to refresh the stack durations, and so damage would be lost.

Raid Strategies[]

While there may not be many ways to specifically organize raids right now, there are still ways to try and maximize the effectiveness of your clan.

1. Create groups that level only specific cards. This typically will be done to split up people leveling Head/Torso cards and Armor/Body cards, but having your team specialize can give good results. This can involve some coordination on when people can hit, especially if you require an Armor team to hit before a Body team can begin.

2. Spread out damage. If several people all attack the same part at the same time and destroy it at once, any overkill damage to that part is wasted. Using decks focused around targeting several parts can help spread out your damage and prevent waste. This can also prevent situations where a Head or Torso is destroyed and your clan has a lot of players who have leveled up those cards, but the rest of the titan is still alive and well.

3. Focus specific parts. This strategy revolves around maximizing Victory March and Insanity Void. Targeting specific parts and bursting through them as soon as possible helps expose the body or skeleton, which can then give a large bonus to damage when using Victory March and Insanity Void. This strategy can work very well for titans that don’t have much health or armour in their arms, since the four parts can break easily and allow everyone else to finish off the head, torso, and legs.

4. Set timers for the final attack reset. 3.0 was supposed to remove timers, but the final attack reset still has the time crunch that will define the difference between top clans and regular ones. Completing the raid two minutes after a reset is better than six hours after, especially since everyone could use their attacks and save you time.

5. Abuse resets. Currently the game doesn’t register your attack until your damage is submitted to the server. If you are using a deck that has a high amount of variance in it, you can repeat your attack over and over. This can help maximize your damage, even if it can take more time to do your attacks.

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